FoST 2014 Photographers Wanted!
It’s a busy time at the Future of StoryTelling office - 1 month until the summit!
We’re looking for photographers to help us document FoST 2014.
Any recommendations or volunteers? Let us know!
FoST at SXSW Interactive 2015
Cast your ballot to make sure the Future of StoryTelling panel is included at SXSW Interactive 2015! The evolving nature of audience engagement and how to develop content that drives audience participation is the topic.
Highlights from FoST 2013 Story Arcade
At this year’s Story Arcade, FoST participants took a break from a day of big ideas and got their hands on the future. Sponsored by SyFy, the interactive exhibit showcased the latest storytelling technologies, made available for attendees to demo first hand. Check out this year’s digs for a glimpse into the future of storytelling:
Chris Milk’s binaural microphone is a cranial-shaped recording device that captures 360 degrees of sound for his “Hello, Again” project with Beck, aiming to reinvent an audience’s experience of live music. In the virtual realm, listeners can “move” around the concert venue and view the show from any spot, and the sound will change depending on where you are in the space. With webcam-enabled features, the sound and video react to the direction you turn your head. And now, with the addition of Oculus Rift virtual reality goggles, you can even more fully immerse yourself in the performance.
When the New York Times published John Branch’s “Snow Fall: The Avalanche at Tunnel Creek” in December 2012, it quickly became a storytelling sensation. The gripping, meticulously reported 16,000-word story was augmented with a deft combination of video interviews, animations, maps, photos, slideshows, and one of the first widely seen uses of an HTML5 “parallax effect.” Parallax allows the story to unfold carefully, with new portions of the story appearing, and graphic elements appearing or disappearing, in a designed sequence.
"Object Record" from FoST speaker Alexis Lloyd’s team at the New York Times Research & Development Lab literally brings objects to life. The blocks above remember their history, understand how they’re used, and take in information from their environment. The result: objects that actually tell stories.
Above are images from the demo of Disney Research’s Aireal, an experimental device that uses precision puffs of air to allow for haptic feedback. Imagine watching a movie and feeling the flaps of wings against your cheeks as birds fly past the screen.
BioShock Infinite is one of the most sophisticated video game narratives ever made. Featuring an incredibly detailed visual environment and a deep, immersive storyline, the game is an example of just how rich game-based storytelling has become. The game is set in Columbia, a floating city loosely based on the 1893 Chicago World’s Fair.
And here’s a demo of what the new Kinect on Microsoft’s Xbox One “sees.” The next-generation console contains other groundbreaking features, including an improved Kinect that can track six people at once, identify facial expressions, capture heart rates, and even recognize which player is holding the controller.
And finally, Google paid the arcade a visit and gave everyone at FoST a turn to try out Google Glass. The iconic frames may be a watershed technology, promising a new paradigm of personal interaction, life-logging, and micro-storytelling as users record, listen, and interact with a nearly invisible device.
You can read about the latest storytelling technology year-round at the FoST Story Arcade Blog on futureofstorytelling.org
Check out some highlights from the FoST Story Arcade, featuring the latest interactive storytelling technology, at the intersection of story, play, and innovation.
The Future of Storytelling Summit 2013 in Photos
We had an incredible few days of storytelling last week for our annual summit! Here’s a photo recap (keep posting yours too!) of some of our favorite moments.
On Wednesday night, we had a party for the #FOST2013 speakers, workshop leaders, and friends.
(Some of us confessed things to the monks who drew us away, briefly, from the festivities, as part of a storytelling project from Wanderlust.)
Then we walked across the street to the High Line.
And we reveled in an operatic surprise(!) in the well-designed public space.
On Thursday morning, we gathered early for the ferry.
And then we left Manhattan in our wake, as we headed to Snug Harbor in Staten Island for the day.
Oh, and we passed Lady Liberty on our ride over. NBD.
We docked at Snug Harbor and headed toward the campus and the morning sessions.
Future of Storytelling Summit Founder Charlie Melcher talked about the importance of storytelling and why he wanted to convene this gathering of thinkers and dreamers and inventors and artists.
Then Manual Cinema took the stage for the opening session with their lyrical shadow puppetry - after that, a live performance by metamedia artist Yung Jake (who exploded Internet browser possibilities as we watched) and a presentation by Dr. Andreas Heinrich on telling stories with atoms.
Inspired, we walked toward our morning roundtables all over Snug Harbor, followed by lunch and an afternoon roundtable with our esteemed workshop leaders, including Angela Ahrendts and Robert Wong. If you missed the 2013 speaker videos, they are all over here.
Later in the afternoon, we went to workshops about paper-cutting technique, zombie social games, Glass, The Moth live storytelling practice, and movement, and we toured and interacted with the projects in our Story Arcade.
Then we walked through the gardens to
attend a hipster wedding have cocktails and dinner,
Before returning to where we began our day, in the Snug Harbor Auditorium.
The inimitable Baratunde Thurston took the stage, walked us through How To Be (Black and) Hilarious About A Conference, and named us all FOSTies! We like our new name.
Baratunde introduced the evening performers, including Natasha Bedingfield, Purring Tiger, and Freestyle Love Supreme.
BRAD! #twofies #audienceinteraction #videocomingsoon
Finally, we left Snug Harbor for Manhattan and the after-party at the Boom Boom Room, still talking about the day, what we learned, people we met, how Chris Milk does walk on water, and telling stories.
If you will continue to tag your photos, videos, thoughts, and gifs with #FOST2013, we love to see these and hear more about your experience as we plan future events to hang out together.
The best way to keep in touch is to sign up for our community.
You can add your projects and favorite each other’s storytelling work. We’ll see you there!
Will you keep the secret?
Audience members are dressed in costumes and equipped with backstories for each Secret Cinema event, interacting with each other and the film.
Fabien Riggall, one of our FOST2013 speakers explains.
What if you could explore a game with no unnatural movements?
Shannon Loftis of XBox, one of our #FOST2013 speakers, reminds us that “The Kinect is a camera.”
More about the Future of Storytelling Summit on October 3, 2013 here.
Tom Perlmutter believes that “as human beings, we are constantly trying to order the world.”
He is one of our esteemed 2013 Future of Storytelling speakers, and will be joining us on October 3rd in NY.
"If the story is compelling enough, people will want the technology. They’ll want to build it, and they’ll want to use it."
- Robert Wong of Google Creative Lab
Robert is one of our 2013 Future of Storytelling Summit speakers, and will be joining us October 3 in NY.